Gamification elements to use in mobile games?


What are some ways to make a mobile game more sticky?

I have been benchmarking all the Zynga games to see all the things they do (Zynga poker, etc).

Although, if you look at Flappy Bird, it was so simple and pretty much the opposite, yet still so incredibly popular.

What are your tried and tested ways to make a mobile game more viral?

Mobile Apps Gamefication Games

asked Mar 14 '14 at 17:15
James Maxwell
120 points

3 Answers


I don't have specific tactics for making a game more viral but Gabe Zichermann has a couple courses on Udemy about gamification.

Designing Gamification Level 1 (Certification)

Many of the lessons go into the psychology behind user behavior and there is a lot of insight that could trigger your own ideas. Understanding what motivates players is critical to creating experiences that are "sticky".

After going through the course you'll learn that there are essentially 4 types of people, Achievers, Socializers, Explorers, and Killers. You'll be able to see that Flappy Bird is triggering achiever's needs whereas Zynga is triggering a socializer's need. It's possible to satisfy multiple player types with different mechanisms.

answered Mar 14 '14 at 19:28
Lindsey Wilson
565 points


Here's a paper from Bunchball on several gamification strategies:

Game mechanics:

  • Points
  • Levels
  • Challenges
  • Virtual goods and spaces
  • Leaderboards
  • Gifts and charity

Game dynamics:

  • Reward
  • Status
  • Achievement
  • Self-expression
  • Competition
  • Altruism
answered Mar 14 '14 at 19:55
Chrissie Gray
1,107 points


Watch these two great talks by Gabe Zichermann given at Google:

Apart from the resources @Lindsey and @Chrissie mentioned here, Gabe's book is a must read:

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition
answered Mar 15 '14 at 12:12
Nishank Khanna
4,265 points

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