Ok I was thinking of hiring app developer (once i know what I want to develop) and sell apps for the ipad/iphone. But all im reading is about how the market is saturated and how no developers are making money. So I would like your advice on this,because I actually want to do this as a business and not just some side hobby. This also doesnt make sense because we also hear about how many apps are being downloaded a day, so if this is true how come there arnt more success stories I think I could find only 4 or 5 another than that everyone else is not surviving.
1-What does it take to succeed and make it on the Ipad/Iphone market ?
2-Would you guys advise against this?
3-Are there any blogs that I can go to get more advice on how to really succeed, and make a proper living?
A Market cannot be saturated forever. If no one makes money, no one will write apps anymore (other than free "fireworks" apps). If that happens, the platform decays and dies -- and it won't happen, because as people leave and the market becomes de-saturated, there will be those who venture in to make money. I don't think iOs is at the end of its life. Quite the contrary.
There is always room for really good apps and games. Question is- can you produce such games and apps?
As to your questions:
There are four excellent ways I can see to make money on the app store.
First is to get hired to write an app. That market is burgeoning, for the simple reason that iOS is the first priority platform for brands that want a presence in your palm. Typical customers don't want to hire and manage an app developer, they want a full end-to-end service. Prices have been high, and the market is growing, so there's every chance that there's room for another player if you're great at sales and willing to work hard.
Second is to create a brilliant app and spend enough money to get it the eyeballs it will need. No-one has a perfect record, so you should be planning to push a number of apps out there to be reasonably sure of success. And you need to do the numbers carefully, because you're spending money ahead of making it, and while you can always arrange to spend more cash, you can't always just turn up the revenue tap. Bear in mind that some of your competitors are already spending amounts on promotion that are only justifiable on customer lifetime value, not on the purchase price, ad network income or freemium conversions.
Third is to push apps out fast and keep cranking the handle. Individual apps will make modest amounts of money, and whenever you find an app that does a little better, produce variations - the same idea targeting a different interest, or geography, or demographic etc. The lifetime income graph has a fairly well established shape, and this pattern supports a lot of solo developers and small teams.
Fourth is to get lucky. From time to time, somebody's getting lucky, and it may be you. The odds are better than a lottery ticket, and if you're working to make compelling user experiences then you're sitting on the tree lightning strikes most often. You and rather a lot of others.